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- /* Copyright (C) 1997 Aladdin Enterprises. All rights reserved.
-
- This file is part of AFPL Ghostscript.
-
- AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or
- distributor accepts any responsibility for the consequences of using it, or
- for whether it serves any particular purpose or works at all, unless he or
- she says so in writing. Refer to the Aladdin Free Public License (the
- "License") for full details.
-
- Every copy of AFPL Ghostscript must include a copy of the License, normally
- in a plain ASCII text file named PUBLIC. The License grants you the right
- to copy, modify and redistribute AFPL Ghostscript, but only under certain
- conditions described in the License. Among other things, the License
- requires that the copyright notice and this notice be preserved on all
- copies.
- */
-
- /*$Id: gscolor3.h,v 1.2 2000/09/19 19:00:26 lpd Exp $ */
- /* Client interface to LanguageLevel 3 color facilities */
-
- #ifndef gscolor3_INCLUDED
- # define gscolor3_INCLUDED
-
- /* Smooth shading */
- #ifndef gs_shading_t_DEFINED
- # define gs_shading_t_DEFINED
- typedef struct gs_shading_s gs_shading_t;
- #endif
-
- int gs_setsmoothness(P2(gs_state *, floatp));
- float gs_currentsmoothness(P1(const gs_state *));
- int gs_shfill(P2(gs_state *, const gs_shading_t *));
-
- #endif /* gscolor3_INCLUDED */
-